STEP 4 OF 67 · YOU ARE THE DIRECTOR AND DESIGNER

Set the limits

Write your budget, your hours per week and your hardware, then split features into must-haves and nice-to-haves. Limits are what turn a dream into a plan.

How to do it

  1. Write the money you can spend on tools and assets.
  2. Write the hours per week you can really give it.
  3. List must-have features, then nice-to-haves separately.
How AI speeds this up

Ask Duke to turn your hours and budget into a schedule and to point out features that will not fit.

Example from a sample game

Ashfall: $900 for tools, 15 hours a week. Must-haves: melee and bow combat, one outpost, two species. Nice-to-haves: mounts, crafting.

Before you move on

In Duke Forger, this step's gate checks:

Words to know

Scope
How much the game includes. Keeping scope realistic is the number one reason solo games get finished.
Do step 4 on your own game

Free: Phase 1 is included on every plan. Duke drafts it with you and checks it before step 5 opens.

Start free