Describe your game
Choose the genre, story, player experience and quality goal. Duke helps turn your descriptions into a production plan.
Your game-development studio, creative guide and learning path. Turn ideas into organized production steps, learn the craft, and use AI to help write the code that brings them to life.
Unreal Engine 5 workflow · Your own AI credits · Your original gameDefine the route. Add an objective.
Test it before adding final art.
No more scattered scripts, forgotten assets or guessing what comes next. Every part has a purpose, an explanation and a test.
Choose the genre, story, player experience and quality goal. Duke helps turn your descriptions into a production plan.
Develop maps, characters, systems and sound. Review AI-written code, import real assets and assemble playable iterations in Unreal.
Measure performance, test mechanics and fix issues. Record evidence before packaging your Windows game.
Learn the foundations developers use: design, programming, 3D art, animation, sound and production. Clear definitions, practical assignments and knowledge checks turn each step into a skill you can use again.
Explore Classroom A practical learning path, not an accredited degree or a guaranteed career outcome.Start with a focused playable slice and keep the full ambition in view. Genre-specific requirements help you see the systems your game actually needs.
Streaming, navigation, missions, vehicles
Plan this kind of gameWeapons, recoil, damage, encounters
Plan this kind of gamePossession, scoring, physics, team AI
Plan this kind of gameInspired by the ambition of games like GTA, Call of Duty, Battlefield and college football titles? Duke helps organize that work. Comparable quality still requires original art, substantial engineering, specialist systems, suitable hardware and repeated testing. Current native assembly supports bounded scenes; large streamed worlds and complete sports or multiplayer systems require further implementation.
Connect your own OpenAI, Meshy or ElevenLabs account. You pay those providers directly for usage. Duke membership includes no AI credits and adds no markup to their charges.
Create your account and explore the course outline.
A focused home for your game and production workflow.
More room for multiple ideas and parallel projects.
AI credits, commercial asset licences, Epic/Unreal licence obligations, hardware and external hosting are separate. Same production tools on both paid plans; the saved-project limit differs. Individual source files: up to 256 MB; current projects: up to 50 assets. Export your source and keep building outside Duke.
No. Begin with the design and programming lessons. Duke explains terminology and can propose code, but you’ll learn to inspect, compile and test it.
Unreal runs on your own suitable Windows machine. You install Epic Games Launcher, UE5 and the C++ tools, then pair the Duke runner. Duke queues builds and returns verified packages; your browser organizes the work.
Connect your own provider accounts for real 3D generation and rigging, or import licensed models and animations. Audio tools generate speech and instrumental music, with preview and WAV import. Advanced animation graphs and game systems still need native authoring and testing.
No automatic promise. Duke keeps the entire production goal visible, guides the next step and helps generate implementations. AAA-scale projects require content, systems, iteration and expertise; a script or asset alone is never treated as proof.
Paid AI and connected build actions stop when access expires. Saved projects and learning remain accessible, and you can export your source. You retain your provider accounts and their credits.