STEP 54 OF 67 · YOU ARE THE AUDIO DESIGNER
Score by situation
Separate tracks or layers for exploring, tension, combat and story moments, plus a theme per region and culture.
How to do it
- List the situations and regions.
- Make or buy a track or layer for each.
How AI speeds this up
Generate variations of a theme for each situation.
Example from a sample game
Ashfall: Ember Gate theme in explore, tension and combat layers.
Before you move on
In Duke Forger, this step's gate checks:
- You confirm itExplore, tension, combat and story tracks exist
- You confirm itEach region has a theme
Words to know
- Adaptive music
- Music that changes with what is happening in the game, rising into combat and calming down after.
Do step 54 on your own game
Start freeIncluded in Creator, Academy and Studio. Duke drafts it with you and checks it before step 55 opens.