STEP 55 OF 67 · YOU ARE THE AUDIO DESIGNER
Build adaptive music
MetaSounds switches and blends music layers as the game changes, so music rises into combat and settles after.
How to do it
- Build a MetaSound that crossfades layers.
- Drive it from combat and tension state.
How AI speeds this up
Ask Duke to write the state logic that drives the music.
Example from a sample game
Ashfall: drums enter when a sentry is alerted.
Before you move on
In Duke Forger, this step's gate checks:
- You confirm itMusic changes with combat and settles after
Words to know
- MetaSounds
- Unreal's system for building sounds and music that react to the game.
- Adaptive music
- Music that changes with what is happening in the game, rising into combat and calming down after.
Do step 55 on your own game
Start freeIncluded in Creator, Academy and Studio. Duke drafts it with you and checks it before step 56 opens.