STEP 32 OF 67 · YOU ARE THE GAMEPLAY PROGRAMMER

Connect the character to the game

Send the character to Unreal with Auto Setup, replace the template mannequin but keep the tested controls, attach the weapon and line up hit timing with the swing.

How to do it

  1. Export with Character Creator's Auto Setup, which builds the materials.
  2. Swap the mannequin for your character in the player Blueprint.
  3. Blend animations, attach the weapon to the hand socket, sync hits with the swing.
  4. Check feet, hands, camera height and collision.
  5. Upload the character file here so Duke can include it in builds.
How AI speeds this up

Duke imports uploaded FBX characters into its generated project automatically on the next build.

Example from a sample game

Ashfall: Kaia replaces the mannequin; the sword sits in hand_r; hits sync on frame 9.

Before you move on

In Duke Forger, this step's gate checks:

Words to know

Auto Setup
Reallusion's free plugin that sends a Character Creator character into Unreal or Blender with its materials built for you.
Socket
A named attachment point on a skeleton, for example the hand where a sword is held.
Animation Blueprint
The Unreal graph that decides which animation plays and how animations blend, for example walk into run.
Do step 32 on your own game

Included in Creator, Academy and Studio. Duke drafts it with you and checks it before step 33 opens.

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