STEP 33 OF 67 · YOU ARE THE CHARACTER ARTIST

Build other species

Humanoid species come from Character Creator morphs, ActorMixer blends and Blender sculpting, so they keep the shared skeleton and animations. Non-humanoid creatures are sculpted and rigged separately.

How to do it

  1. Make each humanoid species from morphs and ActorMixer blends.
  2. Sculpt ears, horns or skin patterns in Blender.
  3. Sculpt and rig non-humanoid creatures separately.
  4. AI 3D generators give a first model, which still needs retopology and rigging.
How AI speeds this up

Duke and Meshy can generate a first model of a creature from a concept; you clean it up.

Example from a sample game

Ashfall: the Veyl, from human morphs plus sculpted horns and ash-grey skin.

Before you move on

In Duke Forger, this step's gate checks:

Words to know

Species
A kind of being in your world, human or not, with its own look, movement and voice.
ActorMixer
A Character Creator tool that blends up to six characters into a new face and body, like mixing paint. It is how a few seed characters become thousands of different people.
Sculpting
Shaping a 3D model like digital clay.
Do step 33 on your own game

Included in Creator, Academy and Studio. Duke drafts it with you and checks it before step 34 opens.

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