GUIDE
AI agents for game development: a studio that works while you sleep
A game studio is a set of roles: direction, gameplay, world, characters, UI, story, research, testing and builds. Duke Forger's AI Team gives each role to an agent from the AI accounts you connect.
Autopilot plans the next milestone, runs independent tasks in parallel, has a separate agent review every result, integrates only passing work and saves a checkpoint. You set the schedule and the spending limits, and you make the creative calls.
The steps
- Step 14: Connect the project to Duke Forger
Duke copies your design into the project so the engine and Duke always agree.
- Step 44: Let AI agents build at your quality bar
You give the agent your region rules, your curated assets and your references. It builds in an isolated copy of the project, checks itself against your references, and you approve or send it back.
- Step 59: Finish the vertical slice
One region with final graphics, controls, combat, population, audio and interface working together. Everything later is measured against it.
- Step 60: Turn your rules into numbers
Districts, interiors, distinct NPC looks, species, languages, side activities and a minimum frame rate. These are the targets the loop works toward.
- Step 61: Run the expansion loop
Each pass measures the gap, builds new content from your approved kits in the Sandbox, checks it automatically, shows you before and after, and merges only with your approval. It stops when every requirement is met.
- Step 62: Expand the story with the systems that work
Add missions, enemies, equipment and story by reusing tested systems.
Common questions
Do the agents need my computer?
Planning, writing and code run on our servers. Work inside Unreal needs your PC on with the Duke agent running.
How do I control costs?
Daily, project and per-agent limits. Autopilot pauses and tells you when one is reached.
Duke Forger gives you a workspace for every step, AI help, and a check before the next one opens.