STEP 43 OF 67 · YOU ARE THE TECHNICAL ARTIST
Set up streaming and distance
HLODs are simplified versions of whole areas for the distance. Data layers hold things that change, like a district before and after a story event.
How to do it
- Configure World Partition cells and HLODs.
- Use data layers for world states.
How AI speeds this up
Ask Duke which HLOD settings to try first for your world size.
Example from a sample game
Ashfall: HLODs built, "Ember Gate burned" data layer for Act 3.
Before you move on
In Duke Forger, this step's gate checks:
- You confirm itHLODs are built
- You confirm itWorld states use data layers
Words to know
- HLOD
- Hierarchical level of detail: a simplified version of a whole area shown when it is far away.
- Data layer
- A switchable layer of a World Partition map, used for world states such as a town before and after a fire.
- Streaming
- Loading parts of the world as the player approaches and unloading them behind, so huge worlds fit in memory.
Do step 43 on your own game
Start freeIncluded in Creator, Academy and Studio. Duke drafts it with you and checks it before step 44 opens.