STEP 43 OF 67 · YOU ARE THE TECHNICAL ARTIST

Set up streaming and distance

HLODs are simplified versions of whole areas for the distance. Data layers hold things that change, like a district before and after a story event.

How to do it

  1. Configure World Partition cells and HLODs.
  2. Use data layers for world states.
How AI speeds this up

Ask Duke which HLOD settings to try first for your world size.

Example from a sample game

Ashfall: HLODs built, "Ember Gate burned" data layer for Act 3.

Before you move on

In Duke Forger, this step's gate checks:

Words to know

HLOD
Hierarchical level of detail: a simplified version of a whole area shown when it is far away.
Data layer
A switchable layer of a World Partition map, used for world states such as a town before and after a fire.
Streaming
Loading parts of the world as the player approaches and unloading them behind, so huge worlds fit in memory.
Do step 43 on your own game

Included in Creator, Academy and Studio. Duke drafts it with you and checks it before step 44 opens.

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