STEP 57 OF 67 · YOU ARE THE AUDIO DESIGNER
Mix it
Volume groups for music, effects, dialogue and ambience, so dialogue is always clear. Test on headphones and speakers.
How to do it
- Create sound classes and a mix.
- Test on headphones and speakers.
How AI speeds this up
The gate is your mixing checklist.
Example from a sample game
Ashfall: dialogue ducks music by 6 dB.
Before you move on
In Duke Forger, this step's gate checks:
- You confirm itDialogue is clear over music and combat
- You confirm itTested on headphones and speakers
Words to know
- Mix
- Balancing the volume of every sound so the important ones are clear.
- Ducking
- Automatically lowering one sound (like music) when a more important one plays (like dialogue).
Do step 57 on your own game
Start freeIncluded in Creator, Academy and Studio. Duke drafts it with you and checks it before step 58 opens.