STEP 30 OF 67 · YOU ARE THE ANIMATOR

Create or obtain the animations

At minimum: idle, walk, run, jump, land, attack, dodge, hit reaction and death. Capture yourself, buy motion, or keyframe with AI help, then retarget onto your skeleton.

How to do it

  1. Capture: MetaHuman Animator turns one camera's video into animation in Unreal 5.8.
  2. Buy: Reallusion ActorCore or marketplace motion packs.
  3. Polish or keyframe: Cascadeur's AutoPosing.
  4. Retarget anything else with Unreal's IK Retargeter.
How AI speeds this up

Duke can also auto-rig and animate generated characters through Meshy for background cast.

Example from a sample game

Ashfall: idle and attacks captured on a phone, locomotion from ActorCore, dodge polished in Cascadeur.

Before you move on

In Duke Forger, this step's gate checks:

Words to know

Retargeting
Moving an animation from one skeleton to another so it plays on your character.
Motion capture
Recording a real person's movement and turning it into animation.
Keyframe
A pose an animator sets at a moment in time; the software fills in the motion between keyframes.
Do step 30 on your own game

Included in Creator, Academy and Studio. Duke drafts it with you and checks it before step 31 opens.

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