What is State Tree?
Unreal's system for NPC behavior: states like idle, alert, chase and attack, and the rules for switching between them.
Also called: State Trees
Where you use it
- Step 12: Turn on the plugins this guide uses
- Step 19: Create one enemy
- Step 48: Give people daily lives
Related terms
PluginPCGMass AIMCP pluginNavigation meshNPCSmart Object
Learn it by doing it
Start freeDuke Forger explains every term the first time it appears, right inside the step where you use it.